00:00:26 *** gluxon is now known as gluxon|gone 00:02:21 *** AlleyKat has quit (Read error: Connection reset by peer) 00:03:04 *** ronjn has quit (Read error: Connection reset by peer) 00:03:47 *** ronjn (~ronjn@p5B13E8E2.dip0.t-ipconnect.de) has joined #portableapps 10:25:59 *** Bry8Star{T2 has quit (Remote host closed the connection) 10:34:13 *** Bry8Star{T2 (~Bry8Star-@gateway/tor-sasl/bry8star-2) has joined #portableapps 12:23:49 *** Bry8Star{T2 has quit (Ping timeout: 240 seconds) 12:31:34 *** Bry8Star{T2 (~Bry8Star-@gateway/tor-sasl/bry8star-2) has joined #portableapps 12:59:07 *** gluxon|gone has parted #portableapps (None) 15:02:05 *** rainroom69 (~RainrooM@d54C35985.access.telenet.be) has joined #portableapps 15:11:43 *** rainroom69 has quit (Read error: Connection reset by peer) 15:12:30 *** ronjn has quit (Ping timeout: 252 seconds) 15:13:37 *** ronjn (~ronjn@p5B13F6DE.dip0.t-ipconnect.de) has joined #portableapps 15:22:27 *** rainroom69 (~RainrooM@d54C35985.access.telenet.be) has joined #portableapps 15:28:51 *** rainroom69 has quit (Ping timeout: 240 seconds) 15:36:28 *** rainroom69 (~RainrooM@d54C35985.access.telenet.be) has joined #portableapps 16:14:50 *** tomreyn (~tomreyn@megaglest/team/tomreyn) has joined #portableapps 16:15:12 hi there 16:15:33 i'd appreciate some help! 16:16:02 i guess i should have put this as: 16:16:06 help! 16:16:07 tomreyn: Welcome to the PortableApps.com official chatroom. Ask your question and someone should be able to help you shortly. If you still don't get an answer, try posting on the forums: http://portableapps.com/forums 16:18:06 so i'm considering to make MegaGlest, a real-time strategy game, available as a "portable application", such as based on the portableapps.com format. 16:19:20 we already package MegaGlest using nsis, and i spotted some references to nsis on your website. so i'm wondering whether there's an automated process to convert the nsis packaged installer to your format... 16:20:29 another good source format to convert to yours is the two archive files we publish, one containing platform specific files such as binaries and configurations, the other containing the game data / assets. 16:21:28 so would any of these formats allow for automated conversions to the portableapps.com format? 17:05:29 *** Zarggg has quit (Quit: Zarggg) 17:06:20 *** Zarggg (~zarggg@24.229.140.62.res-cmts.sm.ptd.net) has joined #portableapps 17:11:52 *** JohnTHaller (~JohnTHall@cpe-24-193-162-49.nyc.res.rr.com) has joined #portableapps 18:59:54 *** GordCaswell (~GordCaswe@unaffiliated/ve4jhj) has joined #portableapps 18:59:55 GordCaswell is a PortableApps.com developer 19:00:53 JTH: I can't help right now, but tomreyn has some packaging questions. Maybe you can? 19:01:03 *** GordCaswell has quit (Client Quit) 19:02:42 tomreyn: There isn't an automated method, no, as there are certain requirement for PortableApps.com Format that can't be automated. If you mean setting up a way to automated the build process going forward so you don't have the manually package each release, that can be done. 19:02:49 But it will take some manual work to get there first. 19:28:11 hey JohnTHaller, quick question 19:30:06 Sure 19:30:35 is there a log somewhere for the backup util of the PAP? 19:30:51 For the last few days my backup has failed, no config or machine changes, but i never get any reasoning why 19:30:56 Nope 19:31:09 It literally just calls 7z.exe with a set of parameters. 19:31:25 The only time I've seen it fail is when there's corruption on the source or destination drive. 19:33:53 Hmm 19:33:58 Looks like I'll have to do it myself then... 19:34:22 also, I've noticed for quite a while, the initial stuff for the backup prompt window doesn't work 19:34:29 namely @echo off doesn't actually do that... 19:34:47 Have you checked both drives for corruption? 19:34:50 it still changes the title and the color, but it doesn't suppress those messages. 19:37:04 Ah, the echo is wrong because it's UTF8 encoded 19:37:46 I haven't checked the drives for corruption yet, though I don't think there is any, but I could be wrong. 19:37:59 It's really the only time I've ever seen 7-Zip choke. 19:38:06 Just basic logical errors. 19:39:53 I'll have to check it out. I'll run my own actual script to pull the errors, run it directly in a command prompt and see if I can trace the error. 19:40:45 Just check both drives for errors first. It's the easiest thing. 19:41:14 You can fix the backup issue by changing the @echo off line to just echo off and then adding a cls line before it. I've done it locally and will push it out in the next beta 19:41:25 I mean a cls after it 19:41:29 I was gonna say :) 19:41:36 can I actually edit the commands it's using? 19:41:45 or am I going to have to recompile the backup? 19:41:55 Nope. They get passed in by the backup. 19:42:09 Again, before going through all this trouble, check both drives for logical errors. Good chance there is one. 19:42:21 7-Zip just borks when it runs into one. 19:42:29 right 19:46:08 *** rainroom69 has quit (Read error: Connection reset by peer) 20:38:10 JohnTHaller: thanks for your reply. can you point me to information on setting up a way to automate the build / packaging process so we don't have to manually package each release? 20:39:28 First, you need to make a manual package. Then you need to setup a system to copy your files into the appropriate places and update the INI file with the new version number. Then simply call the PA.c Launcher generator EXE passing AppNamePortable directory it's all in. Then call the PA.c Installer generator EXE passing the AppNamePortable directory it's all in. 20:40:06 That will generate your AppNamePortable_1.2.3.paf.exe in the parent directory of AppNamePortable 20:40:46 Our tools can automatically build the launcher and installer each with a single command line call. Getting all the files in the right place and having the INI files with the right version info is up to the developer. 20:49:09 *** Bry8Star{T2 has quit (Ping timeout: 240 seconds) 20:49:55 You can read through the specs on our Development section. And we're happy to help for free with getting your initial build setup in our development forum. 20:55:17 JohnTHaller: yeah :( System error: Data error (cyclic redundancy check). 20:55:27 which is odd, it's inside my truecrypt container... 20:55:45 Logical errors can happen anywhere 20:56:42 JohnTHaller: and portableapps are windows and x86 only, or cross platform? 20:57:08 *** Bry8Star{T2 (~Bry8Star-@gateway/tor-sasl/bry8star-2) has joined #portableapps 20:57:28 All our apps run on 32 and 64-bit Windows, with many apps including both the 32 and 64 bit builds and automatically picking the appropriate one. 20:57:41 Our tools work on Windows 2000 to Windows 8, all apps support Windows XP and up. 20:58:03 And we could so they're compatible with Wine so they'll work with Wine under Linux/UNIX/BSD and the equivalents on Mac OS X 20:58:18 More info on the Download page: http://portableapps.com/download 21:06:19 Must run to another appointment. If you have any additional questions, please feel free to post in the forums as more devs will see it :) 21:06:46 *** JohnTHaller has parted #portableapps (None) 21:36:07 hmm windows only is a bit of a turn-down 21:50:39 tomreyn: the problem really is, how do you make it cross-plaftorm compatible outside of windows? With all of the different architectures to keep track of in Linux and the OSX compatibilities between old/new, etc...besides that, the userbase of both of those in comaprison is minimal. 21:55:03 hmm yes static builds can be problematic if you have no narrowly defined / long term stable OS releases (only) 21:58:53 *** AlleyKat (~Miranda@188-183-213-234-dynamic.dk.customer.tdc.net) has joined #portableapps